1. The richest rock
A comet is the hardest target on the map and pays +100, like a ship kill. It also drops a power-up 35% of the time, against 10% for an ordinary rock. See power-ups.
In CLASHROIDS your score does two jobs. Every point you earn is added to the standings and to your rank, and it also lands in your pocket as one ⬡ resource, the currency you spend on hexes, repairs and ship upgrades. Here is exactly what pays, what pays nothing, and the bonuses most pilots miss. Free in the browser. Steam Coming Soon (app 4296990), wishlist toward 10K+.
| Target | Points (and ⬡ resources) |
|---|---|
| Asteroid | +15 to +35. Smaller rocks pay more; the tiniest fragments pay nothing |
| Comet | +100 |
| Enemy ship | +100 |
| Enemy hexagon | +50 |
| Ramming anything | 0. Collisions deal damage but only your weapons score |
Every point is also one ⬡. A hexagon costs ⬡100, so one ship kill pays for one new hex. The ⬡ counter in the HUD pops a +N each time you earn, and it turns to its low warning while you are under ⬡100.
A comet is the hardest target on the map and pays +100, like a ship kill. It also drops a power-up 35% of the time, against 10% for an ordinary rock. See power-ups.
A kill with your bullets or laser gives back 30% of your maximum energy. Ramming, hazards and turret kills refund nothing, so shoot, do not crash. See energy.
Whoever leads the standings wears a crown worth ⬡100 per rank they hold. Land the killing blow and it is paid to you on top of the normal kill reward. Turret kills and self-kills pay nothing. See bounty.
When an enemy rams one of your hex clusters, or an asteroid slams into it, its owners split a share of the points that impact was worth: 50% for a 3-hex base, 100% for a 6- or 7-hex build. See hex.