Rounds · growth_rounds_20261007

The clock runs out. Rank stays. Score does not.

CLASHROIDS is built around rounds. Free For All and Team Clash are timed matches — 5 or 10 minutes — and the highest score wins. When the round ends you see ROUND OVER, a short countdown, and the note that scores reset now. Your rank and resources carry into the next fight so you can rebuild faster. Free in the browser. Steam Coming Soon (app 4296990), wishlist toward 10K+.

Play a full round Wishlist on Steam

How each mode ends a round

Timed

1. Free For All / Team Clash

Timed rounds of 5 or 10 minutes. Highest score wins when the clock hits zero. The HUD round timer is what you chase.

Hold

2. Domination

No time limit. A team wins by holding all 4 zones for 15 straight seconds. The round still ends with the same results screen.

Screen

3. ROUND OVER card

The end screen can read VICTORY, DEFEAT or ROUND OVER. It shows your score, then a countdown labeled Next round in, with the note Scores reset now.

Share

4. Optional share card

That same screen can hand you a match card to share. The share flow is covered on the victory page — this page is about the timer and the reset.

What resets vs what carries

ThingBetween rounds
ScoreResets — the end card says so
Ship upgradesReset each round
Rank levelCarries over
Resources (materials)Carry over

In-game help: “Scores and upgrades reset each round.” and “Rank level and resources carry over between rounds.” That is why climbing rank mid-session still matters after the scoreboard clears.

Play the clock, not just the kill

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