1. Free For All / Team Clash
Timed rounds of 5 or 10 minutes. Highest score wins when the clock hits zero. The HUD round timer is what you chase.
CLASHROIDS is built around rounds. Free For All and Team Clash are timed matches — 5 or 10 minutes — and the highest score wins. When the round ends you see ROUND OVER, a short countdown, and the note that scores reset now. Your rank and resources carry into the next fight so you can rebuild faster. Free in the browser. Steam Coming Soon (app 4296990), wishlist toward 10K+.
Timed rounds of 5 or 10 minutes. Highest score wins when the clock hits zero. The HUD round timer is what you chase.
No time limit. A team wins by holding all 4 zones for 15 straight seconds. The round still ends with the same results screen.
The end screen can read VICTORY, DEFEAT or ROUND OVER. It shows your score, then a countdown labeled Next round in, with the note Scores reset now.
That same screen can hand you a match card to share. The share flow is covered on the victory page — this page is about the timer and the reset.
| Thing | Between rounds |
|---|---|
| Score | Resets — the end card says so |
| Ship upgrades | Reset each round |
| Rank level | Carries over |
| Resources (materials) | Carry over |
In-game help: “Scores and upgrades reset each round.” and “Rank level and resources carry over between rounds.” That is why climbing rank mid-session still matters after the scoreboard clears.