1. One bar, two names
The game calls it power on the HUD and energy in help and pickups. Same battery. The fill turns low under 30% and critical under 10% — that is when the low-energy warning kicks in.
In CLASHROIDS energy and power are the same bar on your HUD. It runs your shield and your boost, it recharges on platforms, and when it runs dry you are easy prey. Build a base for faster regen, buy the Power upgrade to raise the cap, and grab green Full Energy pickups when the bar flashes low. Free in the browser. Steam Coming Soon (app 4296990), wishlist toward 10K+.
The game calls it power on the HUD and energy in help and pickups. Same battery. The fill turns low under 30% and critical under 10% — that is when the low-energy warning kicks in.
Fly onto your hex platform to recharge power and open the upgrade shop. The tutorial line is blunt: platforms recharge power and sell upgrades.
A 3-hex triplet base adds +25% power regen, repairs, and a respawn point. A 7-hex fortress adds +50% power regen and the full upgrade menu.
The green power-up instantly refills your battery. If you are already full, it stays on the map instead of being wasted. Rapid Fire, Triple Shot and Magnet are the other colors.
| Source | Effect on power |
|---|---|
| Base max (Vanguard) | 120 power before ship and upgrade multipliers |
| Interceptor hull | 85% max power · 140% regen — fast, smaller battery |
| Vanguard hull | 100% max power · 100% regen — balanced |
| Bastion hull | 160% max power · 70% regen — huge energy bank |
| Power upgrade L1 | +20% max (rank 3+, cost 150) |
| Power upgrade L2 | +50% max (rank 3+, cost 350) |
| Power upgrade L3 | +100% max (rank 4+, 7-hex fortress, cost 700) |
Power level 3 doubles your bank once the ship multiplier is applied. Rank gates and the 7-HEX lock are the same ones on the rank page.